Friday, May 18, 2007

SketchPose beta v.0.9!

I've been doing some rotation code fixing the past few days and finally reached a point where i can go up another number, and get some more testing from people. I suppose i should add this to highend3d at some point just to get more feedback too.
so anyway, if you have sketchPose and have (or haven't) played with it, shoot me an email for an update!

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2nd Edit: Yay, fixed the thing that wasn't working out as expected. Rotations seem to be working 95% of the time, i just need some more testing to try all cases, types of rigs, etc. Also, twisting is turning out to be a tricky thing, which i will probably try to tackle next. I was using some utilities from zooTools to calculate some things, but i realized it wasn't giving me what i wanted when i went to test on a different rig. i ended up writing a proc similar to Jason Schleifer's js_getStretchAxis, and i think its working out well. Shoot me an email if you want to test!

And for those not up-to-date on what this whole sketchPose thing is all about, read down a few posts for videos and explanations :)

1 Comments:

Blogger Josh Bowman said...

Really looking forward to trying your script Josh, I've been trying to figure out how to do it for a while but with very little MEL knowledge I really couldn't figure out how.

I got all inspired after seeing your first video and the way you were doing it and started making my own, not realizing that you were going to release the script to us.

I'll keep going with mine though as it's been a fun exercise as it's been a helpful introduction to mel scripting.

I'm intrigued as to how you managed to rotate your control objects though...well, I guess I'll find out once you release it.

Cheers,
From one Josh to another

5:30 AM PDT  

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