Sunday, September 17, 2006

rigPipe v.0.2

Will try to get some images up soon, regardless of how boring they are to see :)

 

The other day I finally got to add a stretchy option to my spine setup.  2 options actually – one that allows for stretching with scaling, and one that does the stretching via translations.  The translations was done for the game rigs, since non-uniform scaling on joints doesn’t fly with gamebryo at work.  I also added a bunch of other minor things which I can’t completely remember right now.  I did end up taking advantage of some of the zoo procs, like the guess name proc.  There are some really handy procs in there once you dig around. 

 

More updates coming soon!

Friday, September 01, 2006

jcRigPipe

jcRigPipe – the current (and possibly temporary) name for the collection of scripts I’ve done as of late.  I’m calling it version 0.0.1 for now, as its somewhat undocumented, missing error checks, and pretty basic option-wise.  As of today, it includes control creation, scene node organization, and spine, head, arm, leg, and hand modules.  All of these work and will rig a somewhat specifically setup skeleton.  In the future of course, it will be more modular with adding options to how you want the rig setup.  I’ll try to get some screenshots up for your viewing pleasure soon…